Home
← Return to the main realm

The Inverted Tower/Draft 2

Changelog

Rules

Character Creation

Attributes

There are 3 attributes in this game:

Attribute Description
STR How strong your character is
DEX How dexterous your character is
INT How intelligent your character is

Select one attribute and put one point in it. The other two will start as zero.

Hit Points

Max HP starts at 5. You can never heal up your Max HP.

Initial Equipament

Rolls

These are all the rolls you going to use to play The Inverted Tower

Name Description
Dice Roll Roll a dice and compare result with table
Dice Check Roll a dice. Check passes if die is 5 or 6

Gameplay

New room: Do a Dice check. If passes, roll for Event. Otherwise, Its an Encounter

If Encounter, roll for number of monsters

Resolve event or encounter

Roll for treasure

Tables

Events

Roll Name Mechanic
1 to 3 Trap Must handle trap
4 Merchant Sell items (dagger and potion) for 5gp each
5 Bonfire Heals to Max HP
6 Stairs Takes to the next floor

Traps

Do a Dice roll and check the table below to see the kind of trap. Do a Dice check with the attribute as modifier. If fails, -1 HP and no treasure.

Roll Trap Kind
1 or 2 STR
3 or 4 DEX
5 or 6 INT

Number of Monsters

Roll Monsters
1 or 2 1
3 or 4 2
5 or 6 3

Treasure

Roll Treasure
1-4 1 gp
5 Dagger
6 Potion

Leveling up

Every (10 + current level) XP — levelup

Max HP + 1, 1 point to add to any attribute (STR, DEX or INT)

Combat

Dice Check with the following multipliers:

If passes

if fails

Wandering Monsters

When moving back to an already explored room, do a dice check. If pass. it's a new encounter.

Dungeon Log

Since we don't have rooms anymore, it's advised to keep what we call a Dungeon Log. Each line in it displays what is in the room. For example:

Floor 1

Incoming Pages