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The Inverted Tower/Draft 3

Changelog

Rules

Character Creation

Attributes

There are 3 attributes in this game:

Attribute Description
STR How strong your character is
DEX How dexterous your character is
INT How intelligent your character is

Select one attribute and put one point in it. The other two will start as zero.

Hit Points

Max HP starts at 5. You can never heal up your Max HP.

Initial Equipment

Rolls

These are all the rolls you going to use to play The Inverted Tower:

Name Abbreviation Description
Dice Roll DR Roll a dice and compare result with table
Dice Check DC Roll a dice. Check passes if die is 5 or 6
Epic Check EC Roll a dice. Check passes if die is 6
Split Roll SR Split rolls will have 3 options. 1 and 2 is option 1, 3 and 4 option 2 and 5 and 6 is option 3

Also, a six is always a success and one is always a failure.

Gameplay

"NEW TURN"
IF "Stairs Found?"
    "DC for deadend"
ELSE
    IF "DC for Events"
        "DR for Event"
        IF "Event is  trap"
            "Resolve Trap"
        ELSE
            IF  "Event do not exist in floor"
                "DR for Elite"
            ELSE
                "Resolve Event"
            END IF
        ELSE
        END IF
    ELSE
        "DR for Elite"
        "DR total mobs"
        "FIGHT"
        "Roll for treasure"
    END IF
END IF

If stairs already discovered, do a DC. If passes, this is the last room in this floor (dead-end).

New room: DC. If passes, DR for Event. Otherwise, Its an Encounter

Resolve event or encounter

DR for treasure

Events

Roll Name Mechanic
1 to 3 Trap Must handle trap
4 Merchant Sell items (dagger and potion) for 5gp each
5 Bonfire Heals to Max HP
6 Stairs Takes to the next floor

Traps

SR(STR,DEX,INR) to see the kind of trap. Do DC with the attribute as modifier. If fails, -1 HP and no treasure.

Number of Monsters

SR(1,2,3)

Treasure

Roll Treasure
1-4 1 gp
5 Dagger
6 Potion

Combat

Dice Check with the following multipliers:

If passes

if fails

a six is always a win (critical hit)

an one is always a failure (critical failure)

Leveling up

Every (10 + current level) XP — levelup

Elite Monsters and Bosses

An elite monster is a terrifying enemy from the levels below who is spending some of their time in this room. Their combat roll modifier it's not only the floor level, but also character's level! So if your character is level 3, on floor 2, the minimum roll to hit (MRTH) is:

A Boss is another gruesome enemy always found in the last room of the floor. Handle it as an elite monster, but do a DC to see how many minions he has. If it passes, he has 4. Otherwise, 2. A boss always drops one potion, one dagger, and one gold piece as treasure.

Wandering Monsters

When moving back to an existing room, do a DC. If it passes. handle it as a new encounter.

Dead-ends

A level has 12 a maximum of rooms.

If the player got to the 12th room and still haven't find the stairs, this room is the stairs and also is the floor boss lair.

Dungeon Log

Since we don't have rooms anymore, it's advised to keep what we call a Dungeon Log. Each line in it displays what is in the room. For example:

Floor 1

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